Exiled Chaplain — Smile Head
This is a follow-up from Forgotten. Teamleader decided to unpack an old project and re-do it in a different perspective with a more reachable scope. Things got in the way of finishing the Exiled Chaplain, but the previous experience allowed a much smoother process, teaching me how to create environmental assets in bulk. Later, it turned out to be one of the most useful skills in game dev 3D assets creation.